Neincraft is a project made in OpenGL for a computer graphic class. It consists of a procedurally generated voxel map in which the player can roam. Since the game looks similar to Minecraft but doesn't have any crafting mechanism, we decided to name it Neincraft (Yay puns!). In our team of four, my contribution was the trees and house generation and placing, the simplification of voxel creation, code refactoring and texture editing.

Features

  • Procedurally generated map
  • Water
  • Character movement
  • Spawn point
  • Lighting and shadows
  • Day-night cycle

Technologies & Languages

  • OpenGL
  • C++
  • OpenGL Shading Language
  • Visual Studio
  • Git